Diablo 4 is finally going into season 2 on October 17. After attracting a huge player base upon its release, the Action ROG is considered a huge success. Now, the first season is coming to an end and Blizzard recently revealed the new content and changes for Diablo 4 season 2 in a developer update livestream.
It's time to prepare yourself for the Season of Blood. After the first trailer from August already gave us a first sneak peek into the new season, Blizzard has now opened their doors to us and revealed what's to come in patch 1.2.0. There is a whole new quest line, five new endgame bosses and many community-requested features coming with Season of Blood.
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5 New Endgame Bosses
Five Endgame bosses have been added across Sanctuary to increase the variety of Endgame experiences offered, providing better opportunities to obtain specific, Unique and Uber Unique items
The new Boss fights are unlocked based on succeeding in different tasks across Sanctuary, with different resources required for facing each Boss, and each new fight becoming available as you progress through World Tiers III and IV.
Endgame Activities
The time between Legion Events has been reduced from 30 to 25 minutes.
Legion Event warning timers increased from 5 to 10 minutes.
Fixed an issue where the Legion Event pin would not display at the edge of a player’s mini-map if a Whisper was active for the Legion Event.
The World Boss fight is available more frequently to players on all World Tiers as the Spawn Times have been reduced from 6 hours to 3 hours and 30 minutes.
World Boss warning timers have increased from 30 to 60 minutes.
Fixed an issue where the World Boss pin would not display at the edge of a player’s mini-map if a Whisper was active for the World Boss.
For increased visibility, a message is now broadcast to all players when the World Boss is 15 minutes away from spawning.
Experience and Monster Levelling
Decreased the time spent to reach level 100, making the journey about 40% faster. The experience gained from killing monsters at level 50+ has been significantly increased and rises steadily as you level.
Prevent Monsters from being less powerful as character level increases by making Monsters in World Tier III and IV match the current player level at a minimum after Levels 55 and 75 respectively. This increases the overall experience of levelling, making it much smoother.
Incenses now grant a bonus to Experience and persist after death.
Increased the potency of Experience bonuses (Elixir, Season Blessings) by making them multiplicative with the World Tier bonus.
Nightmare Dungeons
Expedited the demon slaying process as Nightmare Sigils now teleports you directly into the Nightmare Dungeon.
Avoided some players not getting Nightmare Sigils from Dungeons that have no final boss, Nightmare Sigils are now rewarded upon completing a Nightmare Dungeon instead of final boss defeat.
Objectives have been removed from some Dungeons, only defeating the boss is needed to defeat the Nightmare Dungeon.
Multiple Nightmare Dungeon Afflictions have been updated.