Arma Reforger 0.9.5.61 changelog:
Game
- Fixed: Rendering artifacts related to shadow cascades
- Added: Smaller Conflict scenarios available in the Play and Scenarios menus
- Fixed: AI in Idle behavior was not checking its surroundings and now does
- Fixed: Explosives containers in Conflict would contain regular items instead
- Fixed: Changed the faulty background in the PlayerTile groups layouts
- Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
- Fixed: Crash in inventory when dropping a vehicle inside a turret
- Tweaked: Ural upshift RPM increased to 1250
- Added: Option to change the gamepad Y-axis orientation
- Fixed: Potential character teleport under the surface when exiting a flipped vehicle
- Tweaked: AI perception at night
- Fixed: Mouse aiming of turrets became unreliable with high FPS
- Tweaked: Collisions and destruction of certain small props, walls and environmental objects
- Fixed: Steam platform saves are now gracefully freed
- Fixed: Potential crash when closing Game Master mode
- Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
- Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
- Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
- Fixed: Potential crash on exit related to UI
- Fixed: Collision of cars with gate bars could sink the cars under the terrain
- Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
- Fixed: Improved door contact detection
- Fixed: Item gestures would not be possible with the character in a throwing stance
- Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
- Fixed: Binding keys can now be cancelled by pressing the Escape key
- Fixed: Equipping a weapon could potentially crash the game
- Fixed: Changing the model of an animated items could potentially crash the game
- Fixed: Radios would not be returned to the radio pool on disconnecting
- Fixed: Players could get stuck during the Tutorial scenario when building a bunker
- Changed: When a player gets banned, the duration of the ban is displayed to them
- Tweaked: Localization strings and phrasing
Xbox
- Fixed: Password entry on the virtual keyboard
- Changed: TV audio is no longer muted when headphones are plugged into the controller
Multiplayer
- Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
- Fixed: Clients are now handling disconnection from the server during a world reload
- Tweaked: Optimized the transfer of fire action in turrets
- Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
- Fixed: Sanitized ServerCommandHandler in case the player is no longer available
- Fixed: Improved the network frames acknowledgement mechanism
- Fixed: Network streaming or disconnecting could potentially crash the game
- Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
- Tweaked: Improved smoothness of characters in multiplayer
Rendering
- Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
- Hotfixed: Building interiors going suddenly pitch black
- Fixed: Clutter not being removed by decals
- Fixed: Flickering clutter when removed by decals and flickering decals
Enfusion
- Fixed: An incorrect sub-scene name could be shown in the scene tree
- Changed: BattlEye is now always loaded from the game installation folder
Workbench
- Tweaked: Height resampling is default now when importing a height map in World Editor
- Fixed: RDB cache showing files not present in an addon
- Added: The current backend environment is shown in the status bar now
- Fixed: World Editor - Crash when trying to save a world into a read-only folder
- Fixed: Ignoring "Armature" bones from Blender
- Changed: Forbidden use of Workbench as a replication client
- Tweaked: World Editor - Better default camera position
- Fixed: World Editor - Crash when displaying an entity's context menu
- Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench
Backend
- Fixed: Crashing for some people when they are manipulating the server browser
- Removed: Local rating update in Workshop
- Changed: Backend - Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
- Tweaked: Manifests of old addons are now properly removed when updating
- Fixed: Backend - When room registration fails, a server now properly shuts down
- Fixed: Sometimes servers would not be visible in the server browser after disconnecting
- Changed: Improved error reporting of service-related issues
Published at 01 June 2022 Source: armaplatform - Bohemia Interactive