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Lords of the Fallen Update Targets Performance and AI Fixes

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Marven98
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Released last week, this is the latest of a series of new questlines arriving to Mournstead before end of year, and believe-you-us, there's plenty more to come, as hinted at by our Content Roadmap.
Today's update sees us return to a more traditional cadence of weekly tweaks and enhancements, with highlights including:
AI adjustments to make some enemy actions more consistent and predictable, so that you can better read and subsequently react to their movements for a more satisfying combat experience.
Further refinements to ping and matchmaking for improved co-op sessions
Significant performance optimisation across several areas of the game
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Expect more of the same in next week's update, before we start ramping things up for the festive season! And with that, onto the patch notes…
Multiplayer
Adjusted matchmaking to be more flexible with ping requirements to allow for broader and quicker results.
Fixed an issue where an invading player could get blocked by praying enemies in Path of Devotion Memorial.
Fixed an issue that could occur when spectating the host in the Pieta boss encounter.

Performance
Pass to reduce the number of actors casting shadows (small objects and minor details) near Shuja Hamlet. No loss in quality.
Pass to reduce the number of actors casting shadows (small objects and minor details) in the castle in Fief of the Chill Curse. No loss in quality.
Pass to reduce the number of actors casting shadows (small objects and minor details) in Pilgrim's Perch. No loss in quality.
Pass to reduce the number of actors casting shadows (small objects and minor details) in Sanctuary of Baptism. No loss in quality.
Pass to reduce the number of actors casting shadows (small objects and minor details) in Defiled Sepulchre. No loss in quality.
Pass to reduce the number of actors casting shadows (small objects and minor details) in the city in Fief of the Chill Curse. No loss in quality.
Pass to reduce the number of actors casting shadows (small objects and minor details) in Leprosarium. No loss in quality.
Overall optimisation pass in Fief of the Chill Curse and Lower Calrath.

Camera
Tweaked the Lantern's camera behavior to be smoother and less disruptive in combat.
Fixed a camera issue that could cause unintended behaviors with falling enemies that were locked on.

AI
Fixed an issue with Holy Bulwark that could teleport back and fully heal him when luring him away too far.
Tweaked the Marksman's behavior to shoot one bolt per reload and improved his rotation rate slightly.
Tweaked the Trapper's mortar rate of fire to behave more consistently and to prevent stunlocking the player.
Fixed an issue where enemies could get stuck while rotating in place in rare circumstances.
Fixed an issue that prevented Womb of Despair to spawn when striking the corresponding statues in Forsaken Fen.

Level Design
Fixed an issue that allowed players to emerge from Umbral during combat near Andreas of Ebb.
Added an Umbra dual realm fence in the balcony area in Bramis Castle.
Repositioned an event trigger to prevent players from skipping the tower near the optional boss encounter with The Lightreaper.
Added an Umbral dual realm fence in Sunless Skein.
Added a torch to highlight a new gate in Sunless Skein.

Visual
Fixed visual glitches when simulating the cloth for the outfits Iron Wayfarer and Vanguard.
Fixed visual glitches with the Bucketlord by adjusting the head and leg buckets.
Fixed visual glitches with the Bucketlord gear by adjusting the head and leg buckets.
Fixed issues that could result in the player character clipping through Umbral assets in Fief of the Chill Curse.
Updated and improved materials for certain Umbral gear.

UI
Fixed an issue where items could get destroyed upon pickup while the inventory was full. Affected tems will now be dropped to the ground.
Fixed an issue where Umbral eyes could not be dropped.
Fixed an issue where the "new" marker for items in the inventory would reset in certain multiplayer situations.
Fixed an issue where items dropped by Umbral statues would not appear in the player's inventory after being picked up.

Audio
Fixed an audio issue when transitioning to certain areas in The Empyrean.