On December 14, the Summoner Advanced Class will arrive in Arkesia with the December Update. Despite their delicate constitution, Summoners are a force to be reckoned with in any battle. They call forth elemental spirits to fight for them, each with their own special skills to help the Summoner shine in every situation. With a powerful variety of water, lightning, earth, and more unique attacks, the Summoner is a welcome addition to the roster of available Mage Advanced Classes.
The Summoner will join the Bard, Sorceress, and Arcanist as the fourth Mage Advanced Class. In this Lost Ark Academy, you’ll find information to see if the Summoner is the class for you— and if so, help you start planning the skills and engravings you’re interested in using to enhance your impact on the battlefield.
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CLASS IDENTITY
The Class Identity is built around summoning Ancient Elementals. You collect Ancient Energy by you (or your summoned companions) attacking your foes. If you collect enough Ancient Energy, you obtain and Elemental Orb which can be consumed to summon an Ancient Elemental. There are five Ancient Elementals that can be summoned, which cost increasingly more orbs.
Osh (3 Orbs) Summon the Ancient Elemental Osh at the target location within 12 meters to attack foes with its stomp. The stomp inflicts Damage to foes at the center of impact and Earth Damage to those near the periphery and slams them onto the ground.
Alimaji (4 Orbs) Summon the dragon-form Ancient Elemental Alimaji at a target location within 12 meters. Alimaji swallows targets, inflicting Earth Damage and launching foes into the air.
Phoenix (5 Orbs) Summon the Ancient Elemental Phoenix that inflicts Fire Damage, burns them and knocks them back.
Jahia and Ligheas (6 Orbs) Summon Water Elementals Jahia and Ligheas, inflicting Water Elemental Damage to all nearby foes. Afterwards, temporarily freeze the whirlpool, freezing foes and inflicting Water Damage. Complete the Awakening quest to learn this skill.
Akir (7 Orbs) Summon the ancient Elemental Akir at a target location within 14 meters. Akir pulls nearby foes close, inflicting Lightning Damage, then lets out a fierce roar that inflicts Lightning Damage. This skill can be learned after completing the Second Awakening Quest.
CLASS ENGRAVINGS
Like other Advanced Classes, the Summoner has two unique Class Engravings that each enhance different aspects of the class. The Summoner’s Engravings are focused on different types of Summoned creatures. The Master Summoner Engraving is focused on enhancing the Ancient Elemental Skills, while Communication Overflow is focused on improving the duration of specific Elementals. Find the exact enhancements below:
MASTER SUMMONER
Level 1 Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +2% and Crit Rate +3%.
Level 2 Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +5% and Crit Rate +8%.
Level 3 Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +10% and Crit Rate +16%.
COMMUNICATION OVERFLOW
Level 1 Summon duration +5% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +10%. Atk. Speed and Move Speed +3%. Command Skill Cooldown -3%.
Level 2 Summon duration +10% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +17%. Atk. Speed and Move Speed +6%. Command Skill Cooldown -6%.
Level 3 Summon duration +20% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +25%. Atk. Speed and Move Speed +10%. Command Skill Cooldown -10%.