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Valorant 7.07 Patch: Full Early Patch Notes & Details

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Marven98
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Patch 7.07 is just around the corner with it's small updates & fixes. Here are all of the early patch notes.

The Public Beta Environment is the place where the patches are tested and the early patch notes get released. If you want to be a part of it here's a PBE 101 & how to join it. Patch 7.07 will be a very small one, and it will be fully focused on fixes that were reported previously as faulty.

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Valorant PBE 7.07 Full Early Patch Notes

The PBE testing ends today (September 25th), and we can expect the patch to go live on the main version very soon. If you have access to the PBE, you can already try out the changes, but as they are small, they might not be worth trying as it doesn't change the regular gameplay.

What do we mean by this? While it is true that the changes aren't bug fixes, but Agent changes, they won't change the meta or regular gameplay in the game. But they are significant enough to be tested in the PBE, so you can give it a try.

 

Here are the full patch notes:

Agent Changes

Cypher

Cypher's Ultimate Neural Theft will now be complete even if Cypher dies after casting

This one isn't a bug, but an actual gameplay update. Previously if you died while casting ulty as Cypher, the link would be broken and the Ultimate wouldn't go through. With the new update, if Cypher throws his hat, the link will go through even if he dies afterward. The enemy agents and their location will be shown twice, and the Nerural Theft will be complete.

Gekko

Gekko's Dizzy enemy detection range is now correctly reduced while inside Viper’s Ultimate.

This change isn't a bug as well, but rather an ability not made as intended in a certain situation. The situation in question is when Gekko would throw his dizzy, and his detection range doesn't reduce as it should. Viper's Ultimate reduces vision to everyone in it, regardless of whether it's an ability or an Agent. This change would fix Gekko's signature ability having more vision than intended.

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